Hey guys, I am working on that scene for quiet a while now and wanted to share it here with you. I call it done but C&C is always appreciated. I wanted to explore a new style and get deeper into Unreal. The scene is
inspired by Firewatch, The Witness and Bastien Grivet work.
Awesome stuff man! I'm interested in how you did the terrain. Is it just worldmachine with triangulation done in max (or other 3d software) or am I missing something?
Thanks all, pretty much appreciated For the terrain I used world machine, put the output geo inside ZBrush and cranked it down with Decimation Master. Then I added back some Subdivs to get a nice rounded look.
The water actually is a very simple standard shader almost a mirror using a little emissive. I ended up trying a wood texture I wanted to use on the terrain but it came out very nice. I added some screenshots for you:
For the flag I was using a vertex animation shader. Actually I used the example shader from the Unreal Content Examples. Changed the values in a way it works on my mesh. Yes those flags are gigantic. But I kind of really like that.
Very cool - I love the atmosphere you've got, and the style of it all. It feels very unique. I agree that some movement in the water would be nice - but it's not something I noticed until I actually think about it. Great job overall!
When I saw the picture in the forum banner I thought was from Firewatch. I love the lighting: simply beautiful. Great work Martin, thanks for sharing it !
This looks great! I love the overall feel. Only 2 things really stand out to me:
Chimp already called this out, but I think the water is a little underwhelming. I like the horizontal lines and the reflections in the main comp, but showing it from any other angle is underwhelming. Maybe a bolder pass at the textures with more deliberate strokes would help. The amount of noise is what I think I'm reacting most negatively to...but again..totally ignorable in the main comp.
I also think your bridge is just a little off from the low poly aesthetic of everything else. You have these nice chiseled edges along the top trim, as well as the stones along the arches that look a little off. Getting some hard chiseled edging on there will seat it better with everything else. Its a minor detail, but the bridge is very prominent in your comp, so it might make a big difference.
I really like the color in the image, especially along the water surface where the rocks and grass are. The bridge leading to the castle in the mountain side is really fun, makes me want to go there.
Oh, I do think that the girl is getting lost in your image. Its easy to miss her. Shes sitting in a pretty high contrast area, and her blue clothes get lost in the water. Maybe changing the dress color could help?
Oh, I do think that the girl is getting lost in your image. Its easy to miss her. Shes sitting in a pretty high contrast area, and her blue clothes get lost in the water. Maybe changing the dress color could help?
Hey George after reading your comment I went back to the video re-watching it several times, but I still can't find the girl. Where is she ?!?
Also I do agree on the water: it seems a little flat and can definitely benefit from some additional variation (at the moment seems to be like a mirror with some striations). The first time I watche the video I was in a rush and I didn't notice this much (I was probably taken by the overall atmosphere).
This looks great! I love the overall feel. Only 2 things really stand out to me:
Chimp already called this out, but I think the water is a little underwhelming. I like the horizontal lines and the reflections in the main comp, but showing it from any other angle is underwhelming. Maybe a bolder pass at the textures with more deliberate strokes would help. The amount of noise is what I think I'm reacting most negatively to...but again..totally ignorable in the main comp.
I also think your bridge is just a little off from the low poly aesthetic of everything else. You have these nice chiseled edges along the top trim, as well as the stones along the arches that look a little off. Getting some hard chiseled edging on there will seat it better with everything else. Its a minor detail, but the bridge is very prominent in your comp, so it might make a big difference.
I really like the color in the image, especially along the water surface where the rocks and grass are. The bridge leading to the castle in the mountain side is really fun, makes me want to go there.
Oh, I do think that the girl is getting lost in your image. Its easy to miss her. Shes sitting in a pretty high contrast area, and her blue clothes get lost in the water. Maybe changing the dress color could help?
Thanks for your comment. I do agree with the bridge and the water. The water works best in my very first shot. But it does is bit flat on the other images. I did liked to have it very simple tho. The Bridge is made out of modules. So all strong details would look very repetitive. I could have made more variation for it maybe. The girl I placed a bit hidden on purpose. I did not wanted her to be the center of thescene. The castel is the center of my composition. Maybe its not working as I thought but I love the idea to find more story on the second glance.
Replies
I'm interested in how you did the terrain. Is it just worldmachine with triangulation done in max (or other 3d software) or am I missing something?
For the terrain I used world machine, put the output geo inside ZBrush and cranked it down with Decimation Master. Then I added back some Subdivs to get a nice rounded look.
The water actually is a very simple standard shader almost a mirror using a little emissive. I ended up trying a wood texture I wanted to use on the terrain but it came out very nice. I added some screenshots for you:
How have you make the flags ?
Only animation ? Only shading ? Both ?
Yes those flags are gigantic. But I kind of really like that.
My one minor crit would be the low poly landscape is visible in a few places and looks a bit too sharp.
Love the atmosphere
I love the lighting: simply beautiful.
Great work Martin, thanks for sharing it !
Chimp already called this out, but I think the water is a little underwhelming. I like the horizontal lines and the reflections in the main comp, but showing it from any other angle is underwhelming. Maybe a bolder pass at the textures with more deliberate strokes would help. The amount of noise is what I think I'm reacting most negatively to...but again..totally ignorable in the main comp.
I also think your bridge is just a little off from the low poly aesthetic of everything else. You have these nice chiseled edges along the top trim, as well as the stones along the arches that look a little off. Getting some hard chiseled edging on there will seat it better with everything else. Its a minor detail, but the bridge is very prominent in your comp, so it might make a big difference.
I really like the color in the image, especially along the water surface where the rocks and grass are. The bridge leading to the castle in the mountain side is really fun, makes me want to go there.
Oh, I do think that the girl is getting lost in your image. Its easy to miss her. Shes sitting in a pretty high contrast area, and her blue clothes get lost in the water. Maybe changing the dress color could help?
In case you missed it, you just got a community spotlight on today's UE4 livestream! Around 17:45 minutes into this link. Grats
Also I do agree on the water: it seems a little flat and can definitely benefit from some additional variation (at the moment seems to be like a mirror with some striations). The first time I watche the video I was in a rush and I didn't notice this much (I was probably taken by the overall atmosphere).