I've recently learned that edge detect node doesn't transfer over from designer to painter yet when exporting a material. I have two questions.
The first is, does anyone know how i can export the material or a baked version of the outputs without using the actual substance in painter so that I can get roughly the same effect of the material i made in painter?
The second question is, is there a way to get the effect of a distance and edge detect node combo without using the actual edge detect?
I've made 3 materials that all use this type of node combo and have now learned that it won't work in painter. This means I either have to find a way to replicate the effect using different nodes, or I have to find a way to brute force the materials I've already made into painter in some fashion.
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