Heyo polycount been playing with Houdini as a change of pace modelling a Chiappa Rhino. But had a pass texturing and not entirely sure where to take it from here. It's a relatively close to the real thing, but with a touch more pop and noise, but not sure how I could improve the texture without making it look like a Call Of Duty gun/that style of game looking grunge and wear.
Still got a couple things to fix on the mesh + some etched detail on the texture but would be interested on any crit and advice on how to improve the look of the textures.
Girlfriend took me to task with lighting in Marmoset which was useful as I've not used MT2 since I bought it last year. Spent some more time developing the texture.
Replies