I've been working on taking a set of assets I captured during Jonathan Rush's photogrammetry class and combining them into a diorama. I'm still working on tweaking the materials, lighting, and shading.
I'd love to see a whole scene with forest photogrammetry. I've done quite a lot of photogrammetry but still didn't build a proper diorama out of it. Your normal maps seem a bit soft now. A really good trick is to bring your diffuse into Knald/Crazybump to get a hi-freq normal map (that photogrammetry just can't achieve) and overlay it on top of the photoscan normal. It will add the extra sharpness you lack at the moment.
So blending a photobased normal didn't end up looking great ( I think there's too much color variation in the bark that's not tied to any form for nDo to be able to do a good job on it), but just sharpening the normals in Photoshop pushed it a bit further:
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Your normal maps seem a bit soft now. A really good trick is to bring your diffuse into Knald/Crazybump to get a hi-freq normal map (that photogrammetry just can't achieve) and overlay it on top of the photoscan normal. It will add the extra sharpness you lack at the moment.