Hey guys! Im kind of new posting here but I thought I would share my recent project I am working on at SAE institute for a bit of critique and discussion. We are given a franchise and our group will model, rig and animate each an individual Zelda character of our choosing. I chose breath of the wild link as its most recent and its style is very aesthetically pleasing. This will be my first character I have properly modeled and animated for the first time. Apologies in advance if the images here are too big.
I'v sourced some reference material.
Also had a go at painting my own concept art for Link as well.
So my pipeline so far that I've chosen is to sculpt first through Zbrush and retopo in 3DSmax, here is what I have so far in Zbrush.
I played around a lot with the face and started to get really picky with it so I decided to move on and block out the body and play with proportions.
Any feedback suggestions or critique are welcome. I am even open to paint overs for further feedback. Thanks guys!! ^.^