Hey guys
Decided to post a project here that I started and stopped a long time ago.
it's based on a concept that I found on Pinterest and recently re-found on ArtStation.
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(^^^ I'm not sure if I'm allowed to post that there so just tell me if I'm not and I'll take it down).
here's a link to the guys Artstation he's done some really cool stuff :
https://www.artstation.com/artist/alexpavlenkoI didn't get too far into it just a few mid poly-ish things and figuring out how I wanted things to look but I think a lot of it's likely to be redone from scratch.
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I also uploaded it to SketchFab so that people can have a better look.
model
Replies
The texturing has only had a light pass in substance painter and a high poly with the labels just being from google. I plan to redo these later maybe.
also here's a few screens of the first pass and the low poly to show how the bakes came out.
I also modelled the insides and baked them onto two planes this was done with the intention of later using them in UE4 with a bump offset shader to give the slight look of depth. I tried mimicking this in substance painter just as a visual representation with two planes but the opacity channel in substance wasn't playing nicely.