Hi guys,
I'm starting a new project, it has been too long since I last did a proper scene!
I'm recreating one of the most iconic scene of my personal video game experience, Pre-searing Ascalon in Guild Wars. I played this game for about 9 years straight, and really wanted to give it a go! It will only be a one month project, for personal reasons I won't be able to continue this in November, it feels like a monthly noob challenge!
This is a screenshot from the game :
This is what I've done so far, I'm currently focusing on the terrain. Everything but the backround blockout is the terrain, using one material with 4 textures blending.
I'm using textures I made using photogrammetry, I already created
a thread for them so I'm not going to explain that here.
I know the project is still an early draft, but I'd appreciate any feedback, it's always easier to make changes whilst everything can be changed quickly!
Cheers!
Replies
as i can remember terrain in that area has big variety in height, but I might be wrong) need to play again!
Gonna need to pay close attention to the lighting if you want to get a similar feel as GW. From what I remember of the game, it had a rather unique "dream like" feel to it with bright/saturated colors and some heavy light bleeding/bloom.
Very good point, I actually never realised that. It's good that you mentioned it because I'm not a huge fan of burned out skies. I'll try to do a first pass on the lighting soon. Lighting is definitely my weakest skill so I'm going to need to pay extra attention to it.
I created my first tree using photogrammetry. Also first time using speedtree and still not 100% happy with it. I have a hard time creating a foliage material in UE4.
The grass is imported from a previous project, I'll try to do photogrammetry grass!
Also started playing with lighting and HDRI
Let me know what you think