Heyo,
I'm currently a student at Hertfordshire University studying Games Art.
Relatively new to the whole forum posting but I would appreciate any feedback or critique of my work from the numerous talented experts that are on the forum and be as harsh as you like in any feedback that you give
Replies
Moodboard
My current progress of the section of the kitchen,
Relatively low polly at the moment until I have the full scene complete and start baking the maps in Substance.
approx 50 hours of work (Other side of room is almost identical to the image shown)
Built in and rendered in Maya, so as to ensure correct scaling of objects in the scene before being sent to Unreal 4, Majority of the asserts are complete with only a handful left before splitting off the models to be uved and textured/baked in the following week.
The pipes should have a damaged paint look to them although i'm not sure about the amount of rust that is in the exposed areas and the obvious UV issue on the left pipe.
Hoping to create a worn/used copper pot look which i think currently its a little too clean around the mid section and I would like to add some more discoloration.
Left is meant to be a Chinese cooking pot like object from what research i have found based on the reference images from the show although i'm not liking the overall look of the steel material and might opt for Iron instead. The metal Jar to the right is brush steel which i'm quite happy with except for the top which looks a little odd not entirely sure why just yet.
My Clay pan material Made from references going more for the matte look as that seems to fit better with what I've seen on the show, not completely sure if the color or the texture is totally accurate will have to look more into clay kitchenware references.