I've barely done any 3D work for the past 3 years but I'm trying to get back into it now. I know I'm ways off from being able to get a job in the games industry, witch is the goal here, but I've got time and intend to use it to hone my skills. That is where I'm at a bit of a loss though. I've seen my stuff so many times that I think I've become blind to both the flaws and the possible strengths. Could you please take a look at my portfolio and give me some critique? What should I focus on improving first? Anatomy, textures, details, composition? Which pieces should just be cut from the portfolio and which can stay?http://nathalye.daportfolio.com/
Thank you for looking.