Simple Q.
I'm doing my first game project.
trying to keep the scope as small as possible, looking like a 3-5 man team
with me being the only art guy and some coders and animation support.
I'm looking at unity, unreal, or cryengine..
They all have MORE than enough visual ability for what I need.
I simply need whichever one is the easiest to learn/use.
advice?
Replies
I think Unity is initially easier to pick up than Unreal, because they've made it a priority to pare down the main interface to be as simple as possible. However as you dig deeper into the Unity toolset, you'll be grabbing tools from the Asset Store, and eventually you may need more coding skills to get the specific features you need. Unity tends to be a bit more coder-friendly than Unreal. I'm an artist with some limited coding skills, and I'm using Unity daily. It's a good toolset.
Unreal is more artist-friendly, but it presents itself to the new user with a lot more upfront complexity. They have some really good tools for artists, and that complexity comes in handy as you dive deeper into the tools.
tl;dr: both are great tools.
i'm an artist with zero coding skills, but I don't intend to go too deep into the software.
the game im planning is purposefully as simple as possible in scope so as to be done by a tiny group of 3-4.
I've tinkered with unreal a tiny bit (like 20minutes) and it seems like your standard 3d program.
if unity is more simple.. off the bat that actually makes it sound like a winner.
Hmm unreals lighting is hard to pass up though..
I think that's probably the best advice I could get! Though maybe i'll use unreal for a future personal portfolio project
Going from Unity to UE4 back when it was a subscription service wasn't too difficult though. Just a couple days of confusion and then all was well. I guess it ultimately comes down to how you learn. Unity gets really difficult when you start trying to bring in complex lighting and PBR honestly doesn't work that well in Unity, at least in my experience. Unreal has a whole lot of complexity right out of the box though.
I suppose you should tinker with both until you decide.
About CryEngine: It's my personal favorite to use but it's not as practical unless you want your lighting to immediately be great. Also: WYSIWYG is nice. Also: the terrain tools are my favorite to play with.
For the longest time, I literally could not compile one of my mobile projects, just because I enabled C++. If I recall correctly, I had to spend weeks of trial and error figuring it out, eventually changing around a bunch of base files to get it working.