Hello guys, so I have this doubt, when to use smooth or flat, until now my pipeline is always use Smooth and give sharp edges with the normal map, the thing is that for tilable assets, for example a wall, I understand that this will make a seam between the two of them.
So, when to use flat? when to use smooth?
Thanks in advance.
Replies
http://wiki.polycount.com/wiki/Texture_Baking
When making modular walls, which must join together seamlessly in a game, you'll need to edit the vertex normals along the edges, so they match.
http://wiki.polycount.com/wiki/VertexNormal