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Baking Textures brightness issues Vray 3ds max

dobrich
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dobrich vertex
Hello everyone,

I need your help on this issue. Whats the purpose of baking to texture if you get a DIFFERENT texture. I attached images below. I was told it is LWF i dont apply correctly. I mean, what specifically, I find it ridiculous to post my settings but I did, gammaLUT, and color mapping, becayse, I tried literally every possible combination of those settings, of gamma lut alongside color mapping, and I never got the same color as in color picker. The image is always, darker as you can see attached. And if I bake gamma curve in color mapping of 2.2, the result is brighter and washed out. You see below I get desaturated high brightness image. Yes, even with exr, which would mean full LWF I dont get it. It is still darker. If I apply gamma to correct it in Ps, it then looks overbrightened. I tried every format, every setting, and I get nothing. Is it so hard to tell the program to straightforwardly print the very simple color from its own color picker.
OK, now. I even put some basic tests with baking a color to simple plane. And I saw, linear Multiiply color mapping and mode: color mapping only, produced genuine result color was the same as in color picker. Thats what I want. I tried on this model. Perfect. And was very happy about it, and guess what. I SWEAR A GOD, when I rerendered the textures, with the VERY SAME SETTINGS, it again thrown up the darker one. Same setting, another result. How the hell am I supposed to fight this. I check everything, turn off fresnel, cuz it is metal surface. Nothing. It like, works on few models, then again begins baking darker textures.
I bake them with this vray baking script, but it is same with 3ds max render to texture tool.


I dont know if this is even possible, but I really want the same color. I dont know how do I ask you, but, simply,
How would YOU bake those textures to genuinely represent what you achieved by materials.

Thank you very much in advance. Any help is welcome.

P.S. I took advantage to show you that crash that happened(attached). It is happening everytime after baking. When I assign the material with textures, to see the result. And try to render it crashes. Imagine having to create 450 models, and every time you want to check your textures you get a crash on rendering. 

Please help





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