I've just started my Masters in games design and I'm using it as a way to create a game within the year. I am opening this thread to show the art/gameplay development over the next year. I'm using this to hopefully get some useful feedback on the project and some interest in it as it evolves.
If anyone has any experience in creating games as a solo developer I would love some insight into your project and how you've created it. Here's a bunch of questions that relate to the research I need.
First off, what methods did you use to plan out the fundamentals of the game?
What major difficulties have you encountered during the project that you think could be avoided?
What gameplay elements would advise to stay away from for a small game?
Did you use any time saving tricks in asset or concept creation? if so what where they?
What element of the project do you think takes the longest period of time? Could it be shortened in any way?
- this is the main blog where everything will be researched and posted. Follow if you're interested in the research part of this project