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Have been doing 3D sculpting for 2 months and would like some critique.

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  • Matt_Hjellen
    Hi Nebbmus,

    For just starting to sculpt you're off to a pretty good start. 

    There are a few things that I think you could improve on as you continue your sculpting journey. The first thing I notice is a lack of defined muscle anatomy. I know that this creature is not humanoid so it wouldn't have exactly human anatomy or muscle anatomy that looks exactly like any other animal but knowing human anatomy is really really helpful when it comes to selling non-humanoid creatures. Muscles basically all animals work similarly and it's very obvious when someone didn't use a lot of anatomy reference. 

    Another thing that I think would help with your sculpt would be to use the Damian standard brush more liberally. Don't be afraid to exaggerate forms and cavities even to the point where you've gone too far because you can always tone them back after you've reached that point. 

    One last thing is that I think the model is a little off balance. With his head sticking so far forward and his tiny legs and lack of feet I think he would topple right over. 

    Keep up the work and keep posting! 
  • Marshkin
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    Marshkin polycounter lvl 9
    Is there a concept that you are working off or references you are using? It would be useful to post them here as well.

    As Matt mentioned, muscle anatomy could use a fair bit of work. Currently the creature is very top heavy, I'm not sure how such a poor thing would be able to maintain it's balance! :) What does the skeletal structure on such a creature look like? 
  • Nebbmus
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    Nebbmus vertex
    Marshkin said:
    Is there a concept that you are working off or references you are using? It would be useful to post them here as well.

    As Matt mentioned, muscle anatomy could use a fair bit of work. Currently the creature is very top heavy, I'm not sure how such a poor thing would be able to maintain it's balance! :) What does the skeletal structure on such a creature look like? 
    These were the reference images I used for the character.
  • Nebbmus
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    Nebbmus vertex
    Thank you Matt for the critique!
    I have a question about the anatomy, is it possible to to make the anatomy more realistic while maintaining the idea of the character which is a bit unproportional?

  • Nebbmus
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    Nebbmus vertex
    Marshkin 
    I didn't really keep skeletal structure in mind when making the character, could you give me an example for what reference to use for this since I am unsure what kind of reference to use for it?
  • Ged
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    Ged interpolator
    Personally I would recommend sculpting anatomy studies to learn basic sculpting skills. Make a convincing ear or hand or nose based on real reference. Make some simple posed figures based on real reference etc etc. Once youve done this you will have a better foundation for making wierd monster/creature things that will really impress people.
  • Brian "Panda" Choi
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    Brian "Panda" Choi high dynamic range
    I'm with Ged.  You're creativity won't be able to make up for the believability of anatomy.

    Your sculpt from the beginning looks ok, but that's the problem that it only looks ok.  Split time off to slog through traditional figure drawing and anatomy study so you have a better foundation to go weird from.

    Even Picasso did still lifes early in his career.
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