Hi all.
Here is a character I am currently working on. She was a model I worked on at the start of the year, really loved the design, but wasn't happy with my progress then. So I went to fix anatomy, push in my own style a bit, and just not be lazy about it. I am starting to retopo her and will do final tweaks to her sculpt as breaks (scratches, dents, skin detailing, etc). Then texture her up. Here's a screenshot from ZBrush and one from mental ray render in Maya. Hope you enjoy!
If you are curious on the polycount, she is sitting at 1.4 mil after decimation with all of her parts.
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There is a Marmoset viewer to check out at: https://www.artstation.com/artwork/1YWKL
So now I am in the works on another character for the college I work at and the mini-boss to a game project that I started revolving around Levy here. Hope you enjoy!
Levy in action!
Idle cycle - https://youtu.be/G_ul96AVk8k
Walk Cycle - https://youtu.be/y9x2ZCbC5hw
Moving around in Unreal Engine - https://youtu.be/uEcCzQ3eRJo