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Transparency map issues

polycounter lvl 2
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Tripl3M polycounter lvl 2
Hi all, I`m trying to make a part of my model transparent to achieve the glass look by making a transparency map which has white color for transparent areas and black for non transparent areas, but when ever i use it on the Alpha slot, the whole model becomes transparent, do i have to use a different material or texture for that area to get the transparency working ?

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