Looks pretty cool but if I had to give one critique it is that your large disc/saucer piece on the bottom model needs more divisions along the edge. The silhouette is pretty clearly visible and it breaks the illusion pretty clearly. Other than that I think it looks pretty good!
Looks awesome, design is visually interesting and the color scheme works well.
Agree with praetus however, you can afford to spend a lot more geometry on the cylinder. You could pretty confidently use at least 32 sides on it (looks like it only has about 18 at the moment.)
Did you go for the traditional SubD approach or use the Boolean/Dynamesh approach? Couple of tricky shapes in there
Definitely run the stuff through something that'll lower their polygon density like ProOptimize in 3D Studio Max, or even using the Decimation master inside of ZBrush. You should be able to preserve the high resolution detail even after running those to clean up the polygon density Especially for hard surface objects
Great work!! Really like the medium/smaller frequency details, bakes came out pretty flawless too. What did you render these in? I love the way they are presented!
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Agree with praetus however, you can afford to spend a lot more geometry on the cylinder. You could pretty confidently use at least 32 sides on it (looks like it only has about 18 at the moment.)
Did you go for the traditional SubD approach or use the Boolean/Dynamesh approach? Couple of tricky shapes in there
Some of those shapes were like 8mil so getting the highres(40mil or so sometimes) out to bake was a little tricky haha
Definitely run the stuff through something that'll lower their polygon density like ProOptimize in 3D Studio Max, or even using the Decimation master inside of ZBrush. You should be able to preserve the high resolution detail even after running those to clean up the polygon density Especially for hard surface objects
Congrats on the nice work !
Maybe the metal parts could pop out more, but hey. Nice work!
Whats up with all the support loops on the wire??
Forgot to add the graphics and logos used on these were developed by the very talented Michael Scala
https://www.artstation.com/artist/brushattack
I'll try to get some shots of the textures and wire frames soon!
The extra loops are in there for vertex painting resolution