I always like it to get some comments of what could be better /should be changed or so ...but don't know if I post my pics always at the wrong time or should add more tags something like that ? (not only polycount its meant altogether like Artstation sketchfab and so on)
so thats at least the feeling I get.
sometimes I have weird tastes so I want to check with the comments if other persons like this style also or if they only think it is weird
Replies
Show off what you're doing. If absolutely necessary, use words.
Have a marketable title to your thread.
Kind of don't wait on critique if there is none. Just keep going until someone says otherwise.
Keep working even if you are not getting replies.
Chances are you're not bad enough to merit easy critique. Or you post things that are harder to critique. For example, I almost never critique character models because I have a harder time seeing issues with anatomy.
well I don't really post a lot of works more WIP because I work quite long and with a lot of detail .... and somethimes also overwork some parts afterwards ^^
And In drawing I only post my sketches drawn on pc .... Im to lazy to take a photo of them even tought Im better in traditional sketching ^^
just so: got once in tv with friends by joining the "globalgamejam" ... and they from tv "there are a lot of
experience people..." as we saw it online we: "lol pffft"
"Number of replies" is about how many comments your work receives, not how many replies you leave on other people's work.
So, people who are really new and bad get a lot of responses when they post their work. People saying things like "Keep it up, you'll get good if you just stick with it!" and "You can try this technique, it could help you!"
The closer to the average you get, the less people reply to your work. Because it's not bad enough to put in the energy to comment, and not good enough to leave a "Oh my god this is amazing" comment.
And when you're amazing, you get tons of replies just saying how awesome you are.
So, few replies imply you're probably somewhere approaching the middle, or maybe you're posting WIP stuff that is hard to critique.
So it kinda feels like you have to mention everything or nothing, and most people don't want to write a book.
so for every update you do try to think about what you feel the least confident about at that point, and ask how you can improve on that. It will make it a lot easier for people to comment.
If you don't give any feedback you can't really feel bad for not receiving any yourself.
"how did you do this or that"
"what made you achieve this results"
"why did you make this part here and not like otherwise"
etc.
If you don't know how something was done , ask.
This makes you more visible and shows you're being proactive and interested and people will go "Ah! It's that guy" and maybe help you out a little bit if they see you're new.
My fiddy cents
You can also tag specific members who have previously given you critique after you post some updates as well. ... ......
This is what i have been trying to do, and it works. Those "small time" "forgotten" people then comment on your work because they look through your recent topics on your profile. Its a win win situation, it helps build the community and no one gets ignored.
People can log on to FB or Artstation and be bombarded with cool art. Whereas coming to polycount just gives people ... three pages of text links (2d, 3d, animation) to manually click one by one to finally reach art. It's unfortunate but the fact that people don't leave replies anymore is not surprising at all.
For instance, I personally check PC many times a week ... but in the past months I have only engaged with about *two* pimping threads total, and that was only because they popped up at the top of the list and their title got me curious. In contrast, GD and tech talk are much more direct - no need to click a thread title to know what it will be about. That makes these subforums more straightforward to browse because there is no "click gambling" involved.
I know I sound like a broken record but I can almost guarantee that the day PC finally has thread thumbnails (and potentially, a picture wall showing tons of cool thumbnails in one gaze ?) things will change for the better.
Lastly there might be another thing factoring into all this : the scope being so wide. It's easier to get a tight community engaged around a niche topic (for instance, custom ingame models like PC years ago, or a focus on sculpting like ZBCentral) rather than trying to cover everything. Now I don't think it is impossible and PC is probably the only online place that can still pull it off, but it does requires some more work to streamline things as much as possible (aforementioned thumbnails, making sure that the site loads just as fast as FB/Reddit/Artstation, and so on).
Unfortunately the recent-ish layout update turned a lot of people off as the site suddenly became harder to read and browse. It has now been addressed and back to normal but maybe not everyone knows about it.
But at the same time, Artstation has a great layout, but it's still really hard to get comments on there, so I dunno man. Perhaps times are just changing.
For me, I'm not likely to drop tips and advice to other people because I've got used to being bombarded by top tier artwork on Artstation, so I feel like I'm in no position to help other people. If that makes sense? Perhaps other people have this kind of mindset too?
All I can recommend is to just keep plugging away at what you're doing whether you get comments or not. Don't even think about comparing your level of work to the amount of comments you get because it might not even be to do with your actual level of work. That chart might not even be that relevant anymore because times are different now.
I suppose this is why offering other people comments and crits works nicely, because then you are trading your time, and giving back rather than just taking.
Guess I'm not as confident as Pior but I don't know how much of a difference it will make. I've largely stopped posting in P&P as well but its primarily because providing useful feedback can take a lot of time and energy. A lot of things are best explained with visual guides which I used to do more often, at one point I repainted someones texture and uploaded a video of it. Took 40~ minutes, person was grateful but I don't think I'd do that again. I also have a serious pet peeve with providing people with what I felt was valuable feedback then not even getting a reply.
Admittedly I don't actually have to put in that much effort, I just feel compelled to because well... if you're gonna do something may as well do it right...
The reason why I don't give feedback is quite simple - I have only a very limited experience, I have far more questions than answers when it comes to quality, so I before I give someone a bad advice I rather shut up. When I think I can help or asked to then I also have no problem with spending time doing so. On the other hand based on experience I am no longer expecting feedback from polycount and this is also a reason why I don't always make a thread when I post something in the WAYWO thread. Those threads that I do create are more to cover all bases to increase the chance of gettting advice than expecting to get it.
I had 15 min to browse this site today. I clicked on 10 threads, which all had vague titles. All of them were character art. I never give feedback on character art simply because I don't really know much about anatomy, shape and form.
If I could tell which pieces are environment art, It would be a lot easier for me to find and comment on the areas where I can actually provide some feedback.
How the Magnifying Glass Works
At some point we hope to replace this system with a better setup, one that doesn't require mouseovers (see wishlist). But this is what we have right now, so might as well take advantage of it!