Ok so I'm trying to build a modular room, I have a piece of wall that is 100x200, in the images below you will see three of those piece side by side, the texture is supposed to tile but I still can clearly see a seam when it is in the shadow. When there is light the seams disappear, I don't know if it just because it get blown out but I can't figure out the problem. Thanks
When it's dark:

With light:

Replies
Solution here:
https://forums.unrealengine.com/showthread.php?46269-Modular-Asset-Lighting-Problem
Lightmap resolution: 512
static lighting level: 1.0
Num indirect lighting bounce: 6
Indirect lighting smooth: 0.6
And I also upped the lightmap resolution of the beam. Here's the result:
Any other idea? (I am trying with the static lighting level at 0.1 at the moment but the build takes forever)
help
lightmap: 128
static level lighting: 0.1
: num indirect lighting bounce: 4
indirect lighting quality: 2.0
indirect lighting smooth: 0.6
Build: production
We don't see the seam as much but I don't understand why everything is so blocky and low res.