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tiling more apparent in dark area UE4

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spexel polycounter lvl 2
Ok so I'm trying to build a modular room, I have a piece of wall that is 100x200, in the images below you will see three of those piece side by side, the texture is supposed to tile but I still can clearly see a seam when it is in the shadow. When there is light the seams disappear, I don't know if it just because it get blown out but I can't figure out the problem. Thanks

When it's dark:


With light:


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