I like ripping out models from games, rendering them in artistic scenes and what not. Sometime I do it for a project, to change the cosmetics graphics, portraits of these characters. I use Vray to help me with that, as I can do everything within it, without having to then export and use other programs. Model, Map, rig, pose, the works. I just use Photoshop for texturing, with Quixel.
The exports i want to render, in question has 3 important maps, a:
Base colour albedo map, generally consisting of flat colours with no shading what so ever.
a normal map which hopefully is self explanatory
and a black and white map with appears to be shadows and the details, which tend to look like this:
http://i.imgur.com/9zOIhto.pngHow can I utilize this map the way its meant to be used? My old solution was to just use Photoshop and composite the map as an overlay but I think that cheating It would never look the same as it would in game, and I am trying to at least get close... Even the normal maps tend to be weak and, overall not working as well as they could in external programs like marmoset. I was wondering, to those who do this thing for a living, how can I utilize all 3 of those maps together? Especially the ambient (AO) map, I know of no maps or materials that can utilize it the way its meant to be used, I think. I am starting to think it just is not possible.
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