Finished my stay at Artillery Games last week and am currently looking for new opportunities in the bay area! Here's some of the pieces I modeled and textured while there! Modeled these pieces In Zbrush and Maya, Textured in 3D Coat, Photoshop and rendered in Marmoset Toolbag 2. Enjoy!
Dude, these are fantastic. Great work. Such consistency throughout each piece. Sorry to hear that the production was shut down, never a fun position to be in.
Thanks everyone! Was really fun to paint all of this stuff, I've never done hand painted stuff before so it was really awesome to get time to experiment for once.
@lotet we were working on it a bit before but things went haywire at the company so I had to just do my own stuff! We're pretty happy with how the art came out, only 7 of us for everything in the game including the concepts.
@Christian Nordgren thanks! I hope they look ok from this angle, I basically worked from our fixed RTS camera so we really spent most of our time working on the tops of the characters and the feet were all pretty neglected.
@Hugarue - yeah, I understand that, Its so sad the whole thing kinda collapsed the way it did. well I still enjoyed playing it, and again the art is stunningly good!
These look awesome! I was excited to play the game when I heard Day9 was involved with it, sad to see what happened at the end there. Good luck on the search.
These models are absolutely amazing. The art style looks fantastic. I am currently a game production student nearing graduation and have worked mostly in Maya, so I am curious to know how much of these you were able to complete in Maya?
@Patrick Cundiff Hey there! Actually these were mainly modeled in Maya. I did really fast Zbrush sculpts to block out shapes because we weren't really using normal maps then I retopologized the pieces in Topogun 2 and did final tweaks and proportion work, uving etc in Maya.
I took them into 3D Coat after that, I hadn't used it before Artillery but as we were developing the style I realized not having to work around uv seams on these low poly models was just gonna save me so much time when working. So the majority of the time on these guys was spent between Photoshop and 3D Coat, but the modeling you could totally do in Maya as well as getting some base maps to paint like OCC and some Lightmaps if you wanted to bake some simple lights in Maya for directional lighting on the character.
@Ootrick Juicy is my middle name (it isn't) thanks so much! Color and shape language were the most important aspects of design for our team. Each color is based off a different shape to help sell their gameplay, tanky, high damage, sneaky etc.
@Hugarue So AMAZING work dude! I just love your cleanest hand painted textures! So clean, well material representation, light volume and color balances! Congrats for this great job!
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Amazing work overall, thanks you for sharing, been waiting for and Atlas art dump for a while now .
I love the style: in particular this guy !
It's such a shame that the game development have been interrupted: I would loved to see the models in game.
@lotet we were working on it a bit before but things went haywire at the company so I had to just do my own stuff! We're pretty happy with how the art came out, only 7 of us for everything in the game including the concepts.
Good luck with the job hunt, I hope you find something new soon!
These models are absolutely amazing. The art style looks fantastic. I am currently a game production student nearing graduation and have worked mostly in Maya, so I am curious to know how much of these you were able to complete in Maya?
Thanks!
I took them into 3D Coat after that, I hadn't used it before Artillery but as we were developing the style I realized not having to work around uv seams on these low poly models was just gonna save me so much time when working. So the majority of the time on these guys was spent between Photoshop and 3D Coat, but the modeling you could totally do in Maya as well as getting some base maps to paint like OCC and some Lightmaps if you wanted to bake some simple lights in Maya for directional lighting on the character.
Best of luck to you!