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Having issues with my baking my Normal Map for my chair prop

kevingamerartist
polycounter lvl 6
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kevingamerartist polycounter lvl 6
Hi all,

I'm having issues with baking my Normal Map properly for my chair prop here in Substance Painter. I don't know what these weird lines are and everything. Everything else on the model seems to be alright, but I can't figure out where these are coming from. Is it something that I need to do with my low or high poly model in Maya? Or am I not setting up the settings correctly when baking the textures? Or is that a different map that is being applied?

Any feedback on this is greatly appreciated. Thank you! :)



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