Hi all,
I'm having issues with baking my Normal Map properly for my chair prop here in Substance Painter. I don't know what these weird lines are and everything. Everything else on the model seems to be alright, but I can't figure out where these are coming from. Is it something that I need to do with my low or high poly model in Maya? Or am I not setting up the settings correctly when baking the textures? Or is that a different map that is being applied?
Any feedback on this is greatly appreciated. Thank you!
Replies
Your cage is used to determine where your rays start casting from, if it is too far away it will pick up anything between the cage and the target mesh. If it is too close, it might penetrate the mesh and cast rays through it, picking up anything behind it that it hits.
Exploding shouldn't be necessary with Substance bakes because it has name matching which is easier to use.
I tried baking the Normal Map without a cage file, and I'm still getting the same results.
Try to move the chair's back piece away in other axis.