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Author:
praesidenter
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Technical Talk
Maya 2017 Transfer UV problem
jose.fuentes
interpolator
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jose.fuentes
interpolator
Sep 2016
I cant figure this issue out..
maya 2017, image on the left is the original mesh, i transfer the UV's to a mirrored mesh, they both have the same polycount, when transferring, the UV shells look the same, but the mirrored object is all jumbled up.
anyone experienced this? Know of any workarounds?
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HandsUV.png
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onionhead_o
polycounter lvl 16
Sep 2016
if the other hand is mirrored from the original. you can try this
Sample space: World
Mirroring: X
Flip UVs: off
leave everything else the same.
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Sample space: World
Mirroring: X
Flip UVs: off
leave everything else the same.