Currently working on this animation and would appreciate any critics or feedback on its current progress. The only part I've yet to focus much on is the claws, so there are no claw finger movements since I always do them last.
After uploading it I can see some flaws aha, for example the ending looks abit wrong with the neck movements.
My biggest note is to switch the arms from IK to FK if the rig allows it. Right now it's quite obvious the arms are in IK because they aren't bouncing naturally to the bodies movement. It's much easier to achieve natural arms in FK because the hands are affected by the previous joints
Thanks for the comments, I've made adjustments from what was said and added some new movements etc. Its slowly getting there, I still need to work on the tail and some body movements.
Replies
Frame 92- 100: Tip of tail should be pulled along straight while turning. Right now its staying curved upwards
Frame 264-280 : Tail freezes
I drew on sketchfab hope it helps.
http://syncsketch.com/playground/7eeec371909e4bea86b31b13f56b8094#109095