Hey guys i'm new to using 3ds Max and after looking for ages and ages i cannot find a tutorial that properly has a trees bark texture wrapped the way i want it. So a tree is basically a bunch of cylinders right and you have the main trunk which then has a bunch of sub branches connecting off the trunk then your plane image branches off that etc. In every tutorial i have seen the branches will use there own separate uvw unwrap and it looks ugly to me. I want the branches texture to blend with the main trunk of the tree.
Here are some image example:
My current tree:
http://imgur.com/a/T59QbTree with branches blended:
http://imgur.com/a/LRPf0
Replies
- Smoothing Groups / Vertex Normals. I can't tell if your model has the branches modeled out of the trunk, or they are just floating near it. But the shading creates a harsh line.
- Texture resolution. On your image the branches on the left look much lower res than the trunk. This disparity highlights the problem. Use a checker texture to try to match the texel density between the trunk and branches.
Once those are taken care of you can use a 3D painting program to fix texture seams. 3ds Max's viewport canvas isn't really up to the task. Blender, 3D Coat, and Mudbox have better tools for that.