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3ds Max Tree UV Mapping

cooljay156
polycounter lvl 3
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cooljay156 polycounter lvl 3
Hey guys i'm new to using 3ds Max and after looking for ages and ages i cannot find a tutorial that properly has a trees bark texture wrapped the way i want it. So a tree is basically a bunch of cylinders right and you have the main trunk which then has a bunch of sub branches connecting off the trunk then your plane image branches off that etc. In every tutorial i have seen the branches will use there own separate uvw unwrap and it looks ugly to me. I want the branches texture to blend with the main trunk of the tree.

Here are some image example:

My current tree:

http://imgur.com/a/T59Qb

Tree with branches blended:

http://imgur.com/a/LRPf0

Replies

  • monster
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    monster polycounter
    There are several of texture seams in the reference you provided. I think they are just hidden a little better for a few reasons.
    • Smoothing Groups / Vertex Normals. I can't tell if your model has the branches modeled out of the trunk, or they are just floating near it. But the shading creates a harsh line. 
    • Texture resolution. On your image the branches on the left look much lower res than the trunk. This disparity highlights the problem. Use a checker texture to try to match the texel density between the trunk and branches.
    Once those are taken care of you can use a 3D painting program to fix texture seams. 3ds Max's viewport canvas isn't really up to the task.  Blender, 3D Coat, and Mudbox have better tools for that.

  • cooljay156
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    cooljay156 polycounter lvl 3
    monster said:
    There are several of texture seams in the reference you provided. I think they are just hidden a little better for a few reasons.
    • Smoothing Groups / Vertex Normals. I can't tell if your model has the branches modeled out of the trunk, or they are just floating near it. But the shading creates a harsh line. 
    • Texture resolution. On your image the branches on the left look much lower res than the trunk. This disparity highlights the problem. Use a checker texture to try to match the texel density between the trunk and branches.
    Once those are taken care of you can use a 3D painting program to fix texture seams. 3ds Max's viewport canvas isn't really up to the task.  Blender, 3D Coat, and Mudbox have better tools for that.

    Thanks for responding man, yeah i was aware that my textures weren't all the same size, i was just trying to give an idea of what i was talking about. I'll defiantly look into those programs you listed thanks :)
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