Hello,
When I render to texture in Max to create a billboard texture I have the problem that the masked parts of the material render black instead of showing what was behind it. In this case you can see the tree bark can't be seen behind the leaves through the masked areas.
What am I doing wrong?
Thanks!
Replies
Wonder what baker could do it right?
http://wiki.polycount.com/wiki/Texture_Baking#Transparency