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Problem with duplicated mirrored meshes in 3D coat.

polycounter lvl 2
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Denzule polycounter lvl 2
3D coat doesn't seem to like the bits that I duplicated and mirrored in Maya (the arm and chest piece). It seems to reverse the direction of the light after I import it in. Anyone have any ideas on a fix?


Edit: Nevermind, figured it out. Just had to reverse the normals. I was trying the wrong function.
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