Hello polycount,
I've been making a model, and today i went to export it however i get a really strange shading issue. It doesn't matter what i export with (FBX, obj, even .3ds) the issue persists, i've tried resetting xform, unifying and resetting normals, none of it does anything. there is no shading issue in 3dsmax however.
Here are the screenshots
https://puu.sh/rccDl/5c56d46f74.pnghttps://puu.sh/rccCj/678fdfe3dc.pngTo add to that, there are no double vertices or edges.
Replies
http://polycount.com/discussion/63361/information-about-polycount-new-member-introductions/p1
What program are you exporting to? What happens if you use a blank material with no textures? What textures are you using, and what file format?