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[3ds max] Help with export shading issue

Afon
polycounter lvl 7
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Afon polycounter lvl 7
Hello polycount,

I've been making a model, and today i went to export it however i get a really strange shading issue. It doesn't matter what i export with (FBX, obj, even .3ds) the issue persists, i've tried resetting xform, unifying and resetting normals, none of it does anything. there is no shading issue in 3dsmax however.

Here are the screenshots
https://puu.sh/rccDl/5c56d46f74.png
https://puu.sh/rccCj/678fdfe3dc.png

To add to that, there are no double vertices or edges.

Replies

  • Eric Chadwick
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    Did you know you can embed images, so they automatically appear? 

    http://polycount.com/discussion/63361/information-about-polycount-new-member-introductions/p1
    • You can drag images from your desktop directly into your post edit. The post editor supports drag-and-drop!
    • If you're on mobile, or don't like drag-n-drop, or you want to host your images externally... you can embed images using the Attach Image/File button, which looks like this:  You can paste the full URL of an image here, and it will be embedded. Make sure the URL ends in .jpg (or whatever image format you're using). You can also upload an image from your computer.

    What program are you exporting to? What happens if you use a blank material with no textures? What textures are you using, and what file format?
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