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Zielarz vertex
Hi,

Just as Skeleton Warrior this model was made for Flying Wild Hog last year. Actually he was created before the skeleton and was my 3rd character at all. Also it was first try to make proper PBR materials for metalness/roughness workflow. For me the biggest problem was to belive that what I see is black in PBR. I was saying - it's not black, it's greyish! So the armor material was remade few times.

I learned a lot making this character. He was my proper playground for learning Substance Painter and understanding differences between metalness and specular workflow (Skeleton Warrior was made in specular/glossiness).

The character mas modeled base on concept by Maciej Birkenmayer. Shield was concepted by Magdalena Mudlaff.















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