Hi everybody!
I wanted to learn more about painting and 3dCoat, so I am working on a low poly model of Rita Repulsa from the 2017 Power Rangers movie. If you haven't seen her, here it is some images i could find:
The model ended up with less than 3k. Model was made on 3ds Max and the uvs and painting on 3dCoat. I separated the uvs in 2 1024x1024 maps.
I first draw all the lines i could see on the pictures. It took me a long time, cause the costume is not symmetrical and i couldn't find an image of her leg from the left view
After that i separated the color areas in different layers
Tired from the linework i painted some shadows and highlights on her face. It's not finished, just the volumes, without lips and eyelids colors. This is in flat shade view with occlusion layer.
I did a quick test with normal and gloss layers to decide if i was going to use them or hand paint the lights. I didn't like it.
So i started painting the volumes with an overlay layer with white brush, as i saw here.
This is the first layer of white, to get the overall volume. I will add another one with the highlights.
Here is some test i made with stencils to add a little texture.
And some color variations
That's all for now.
That's the purpose of this thread: ask you guys some tips about painting the texture and get some critics too. So, feel free to say what you think, please.
Replies
After adjusting the texture and color variation layers:
First layer of light:
Second layer of light:
First layer of highlights:
Second layer of highlights:
Added some texture on the cloth part of the costume (darker parts):
And some shadow/lights:
Texture to the rope:
And lights to the rope:
Costume is ok for now, it's time for some light/shadows on the skin:
without light:
with lights:
I liked the boots, i was really happy with what i could accomplish
(remember it's 2 textures of 1024...)
The diffuse textures:
That's all for now. The next ones are nails, hair and face. Please, please give me your opinions and suggestions, i'm doing it to learn. Thanks!
I'm not so happy with the hair and nails.. maybe i will work on it a little more...
And here's the final texture, for now at least:
I'm going to rig it and pose and than upload to Sketchfab. Please give me your critics and comments!
model