I'm trying to layout my UV's to match an Atlas I made in substance designer and it would be very convenient to have the grid in the texture editor to be 256x256 squares so I could just snap most of my island to the grid. Anybody know how to do that?
Thanks!
Replies
0.25 for a 1024 size atlas, 0.125 for a 2048, 0.0625 for a 4k, and so on.
Now in the UV editor click the view tab then click the Option box beside Grid. In the "Grid Lines Every:" box, put the number you got in the previous step, in this case 0.125