Myself and Brett Brusco are coming together once again to create a game in a short amount of time. We have one semester to create a playable demo of a game before we graduate in December. The previous game was Titan Knight, which I will make a thread for at some point (and I'll link to it when I do).
The new game is What Goes Boom?! and is a first person arena shooter, which replaces the entertainment of the Olympic games in something we've recently been referring to as The Boom Tournament.
The premise is that it's based quite far into the future, in a time where humans have been inhabiting all the planets of the solar system for a while. The arena's are located off of each planet, within their orbits. Each arena showcases the different style of each planet and its inhabitants. Each planet has a champion (which will be the playable characters) representing their home arena's. Because this is a form of entertainment, the more explosions and damage, the better. We have considered putting in a capture the flag game mode (possibly as the default for the demo).
If there's anything I forgot to say I'll most likely put it in the following posts. We are open to feedback, critique, and general questions and comments, always!
Replies
high poly head sculpt progress.
Retop on the head, with colored loops to see whats going on. So far, so good.
1737 tris (873 polys).
Now on to the rest of the body.
Working on sculpting that clothing. Rough now, then off to retop and add detail!
So I changed her body shape a little after some feedback. She now looks like an athletic woman! Woo! Some rough redo of the armor to make it fit then moving on to retopology.
Quad draw is life. Retop on the armor progress.
And finished.
Low poly is DONE! (minus a helmet... but, whatever).
Now time to get some sweet normals and textures on this amazing lady. Who by the way, needs a name.
Final piece of armor before texturing, I decided instead of hair to do a helmet. Here's some concept progress
Playing with Emblems, more concepts of them in next post.
Also here's her surprised face ready for rigging lol. Its kind of scary.
Emblem concepts, for their uniforms and flags (capture the flag) and that sort of thing around the arenas. Colors are rough but at least give me an idea of what I'm doing with them.
He's the Mars champion, and for current Earth human features, he's supposed to look of Asian descent.
Martians are built a little more muscular, as they are a very industrial planet where hard labor is common to continue to rebuild and survive on their constantly rusting, deteriorating planet.
Armor Concept for the Mars Champ
The flag it's holding is a placeholder for now, just working out the texture on the body and such. This lil guy will hold flags for capture the flag, and cameras to capture the action! Woo!
Roughed armor, time to retop then return to zbrush for more sculpting and normals.
The many strange things that happen while painting weights. Hooray for rigging finally though! Seems to be going well overall.
And after getting the weights on the mouth to work a little better, she looks a little less insane (unless I move the control into an extreme, of course )