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Game art portfolios: hi-poly in keyshot or baked in marmoset?

adaweawe
polycounter lvl 3
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adaweawe polycounter lvl 3
Hi, when applying to positions in game companies, I would think they prefer to see the low poly mesh with baked textures rendered in marmoset or sketchfab right? Is the high poly key shot beauty render even that important to show them?
Thanks for the advice.

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