Looking nice man!. Don't know why but I feel the interior a bit flat, maybe because of the predominant grey color and little color variations. But looking preety good.
This looks pretty cool. Would love to hear about your workflow/tips
My workflow was: Level blockout --> Max --> Kitbash stuff to get some neat shapes --> End up deleting half of it --> Get level geometry I'm happy with and toss it in engine --> Make tiling textures and chopping the geometry up into smaller seperate meshes as I go. --> Lighting --> Decals, lots of decals, and that's where I am now. After that and I'm happy with everything I'll set up custom normals, and do other finishing touches.
Best tip I can give for a project like this, is be friends with a concept artist. While I'm really happy with how the base geometry turned out, I would have been able to make it in a quarter of the time if I had concept art to work off of.
Looking nice man!. Don't know why but I feel the interior a bit flat, maybe because of the predominant grey color and little color variations. But looking preety good.
Yeah I agree, most of the interior is comprised of a gray paint, and darker gray paint right now. Decals and pickups help a lot but I gotta get more colour in there.
This looks amazing, I like the forms of everything and colour pallete you've gone for, is there any chance of some break down shots or some of the modular pieces ?
What software did you use for the texturing as well?
This looks amazing, I like the forms of everything and colour pallete you've gone for, is there any chance of some break down shots or some of the modular pieces ?
I forgot that I still had these, but I have progression albums here if that's what you're lookin for.
Look really great! But, do you think that it look a little bit new and perfect?? How about adding more dirt, scratch,.. into it?
Yeah, there's a dirt blend shader in there for the interior, but looking back it isn't quite as powerful as I would have liked in the diffuse. I'll definitely go back and improve it
Maybe try to make a little bit more variety of colors in the exterior part of scene. So far it's all-purple. A little bit heavy for the eye.
Interior looks really nice though!
I'm not entirely sure what you mean, but the areas on the exterior I think you're talking about (The roof mostly) typically aren't where players will be looking in part because they're just a flat colour, but mostly because there's nothing there.
Replies
Best tip I can give for a project like this, is be friends with a concept artist. While I'm really happy with how the base geometry turned out, I would have been able to make it in a quarter of the time if I had concept art to work off of.
The layout was done in a couple weeks, the artpass has been going on for nearly 8 months.
Yeah I agree, most of the interior is comprised of a gray paint, and darker gray paint right now. Decals and pickups help a lot but I gotta get more colour in there.
What software did you use for the texturing as well?
I forgot that I still had these, but I have progression albums here if that's what you're lookin for.
https://sli.mg/a/YLKtH1
https://sli.mg/a/TWfwiE
https://sli.mg/a/AoNXDx
https://sli.mg/a/DlYAEC
There aren't really many modular pieces in this. There's some, but most of the level is built out of unique geometry.
I tried substance painter out for one but didn't really get into it, the rest are just straight photoshop.
But, do you think that it look a little bit new and perfect?? How about adding more dirt, scratch,.. into it?
Interior looks really nice though!
I'm not entirely sure what you mean, but the areas on the exterior I think you're talking about (The roof mostly) typically aren't where players will be looking in part because they're just a flat colour, but mostly because there's nothing there.
If it's for the game level, then yes, absolutely. If not, then some variation would look nice.