Proportions do need some work. Notice how the middle height of the chair in the photo is right about at the top of the cushion. Compare to your model.
The cushion itself needs to look soft and rounded, as in the photos.
The wireframe shows that you are merely continuing your loops straight through the model. The topology of your wireframe should follow the flow of your surfaces.
Also, remove detail where it does not contribute to the shape of the model. Extra loops in flat areas are a waste.
Here's an example of good flow and conservation of detail:
@Eric Chadwick Thank you for the input so far! When you're talking about the wireframe, are you referring to that I have too many edge loops on both the cushion model and the chair model itself, or am I misunderstanding that?
Not too many, instead you have poor edge locations and poor edge orientation.
The orientation of the wireframe edges is commonly called the "flow" or the "topology". Having a good flow means your edges would be following the curvature and silhouette of your reference object.
For example, this model has poor flow, the edges are in pretty much a straight grid:
While this model has excellent flow, the edges follow the curvature of the anatomy:
@Dan Powell Thank you! Yeah those were my same thoughts about the back of the chair haha. I'm going to make them thinner later on. I'm changing the cushion right now to make it more puffy.
Eric Chadwick: So my question for the edge locations and edge orientations is that when you are modeling a reference, how do you know where do put the next set of edges? I'm able to line it up a little bit while modeling the object initially, however I have trouble sometimes figuring out where some of the edges should be at on the model.
I'd recommend drawing on top of a photo, the minimal lines you think you would need to define the form. Then try modeling using those lines. And examine others' models that seem to have good flow.
It takes time to learn how to perceive and create good edge flow. As you practice and improve, you'll be able to create good topology without having to draw it first. But it does take study and practice.
Here's a quick paintover of your reference. Try removing edges and moving them around until you get something similar to this. I drew the minimal edges needed to capture the basic curvature... add more edges after you've nailed down the flow and proportions.
It would really help to look at other models with smooth-flowing wireframes.
A random image off the web, with decent edge distribution:
There's no more detail in here than is necessary. The edges are generally in an even distribution, except a few more where the curvature is, and a few less where surfaces are flat or straight.
Especially see how they made the big square cushion for the ottoman. Big quads in the middle where curvature is slight, and smaller ones as you get closer to the edges (and the curvature gets more extreme).
I'd also add that modeling wise the seat tapers towards the back a lot earlier than you have it, the seat part is currently more of a square silhouette were as in the reference it's got more of a triangular silhouette
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A shaded wireframe would help people to critique your modeling. For example.
Proportions do need some work. Notice how the middle height of the chair in the photo is right about at the top of the cushion. Compare to your model.
The cushion itself needs to look soft and rounded, as in the photos.
The wireframe shows that you are merely continuing your loops straight through the model. The topology of your wireframe should follow the flow of your surfaces.
Also, remove detail where it does not contribute to the shape of the model. Extra loops in flat areas are a waste.
Here's an example of good flow and conservation of detail:
The wood on the back rest is very thick - it's much thinner in your reference. The topology on that part is looking reasonable though!
Cushion needs to be more puffy - wouldn't be very comfortable at the moment.
The orientation of the wireframe edges is commonly called the "flow" or the "topology". Having a good flow means your edges would be following the curvature and silhouette of your reference object.
For example, this model has poor flow, the edges are in pretty much a straight grid:
While this model has excellent flow, the edges follow the curvature of the anatomy:
Although the curlycue knobs at upper middle have extra edges that don't add anything to the curvature, these could be simplified a lot more.
It takes time to learn how to perceive and create good edge flow. As you practice and improve, you'll be able to create good topology without having to draw it first. But it does take study and practice.
Some good resources here
http://wiki.polycount.com/wiki/Topology
Here's a quick paintover of your reference. Try removing edges and moving them around until you get something similar to this. I drew the minimal edges needed to capture the basic curvature... add more edges after you've nailed down the flow and proportions.
A random image off the web, with decent edge distribution:
There's no more detail in here than is necessary. The edges are generally in an even distribution, except a few more where the curvature is, and a few less where surfaces are flat or straight.
Especially see how they made the big square cushion for the ottoman. Big quads in the middle where curvature is slight, and smaller ones as you get closer to the edges (and the curvature gets more extreme).