Hello, I just started trying to make models recently this summer and I'm finally on the 'baking' step of the workflow for my first model.
I'm having this issue where my UV maps and height maps are coming out a bit weird.
If someone could help me understand why these hard edges are occurring and a potential solution I'd be really grateful.
Thanks!
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This is how it looks like in the xNormal 3d viewer
I used the exported normals option and every other option but it still came out like it did in my previous post.
I'm guessing then that I had to export the mesh with 'correct smoothing'? How do you do that exactly?
PS: I did not use a cage since the tutorial I was following didn't use one as well.
(Also don't bake your normalmap with only one half of your lowpoly, this is a recipe for disaster. Make sure that your low is complete geo wise (with verts correctly welded down the middle line), and move one half of your UVs out of UV 1-1 range).
It's up to you to define why you need a height map in the first place and what you are using it for. I would assume that if you are going through the trouble of rendering it, then you probably already have precise use planned for it !
Thanks for the help everyone.
I'm sure i'll be back with another question soon lol