Hello, I'm very beginner so It probably is not a big problem to handle, but I could not find any solutions for this.
Here is my 3d coat texture preview to export
but when I export it using Textures tab-> Export -> Color / Albedo map (or anything below)
The result goes like this
What have I done wrong? How can I fix it?
Any comments will be really appreciated
Replies
hey, This is the 3d view port look
because of my mistake, It has several sub-materials though, every single material goes just same as above
If you go to Edit->Preferences in 3D Coat and then set Padding to Never (or Manual Selection and then click No after exporting the texture) 3D Coat will export the texture without inpainting in the UV gutters. You can then export each of your material's textures with no inpainting (I recommend PNG for this particular task) and import all of those images in your favorite 2d image editor as a layer with Normal blending mode. After you've merged this image you'll need to run an inpainting filter like Solidify, which is a good idea because it makes the lower-resolution mipmaps of the texture look correct on the UV seams. For Krita you can use Filter->G'MIC->Repair->Inpaint (Solidify). It's a bit slower than the Photoshop filter I linked but it works well. In the future it might be better to use just one material slot as you won't have this extra step to deal with.