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First real portfolio piece [WIP] - graduated student

sashimi409
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So…I have posted here before briefly as a student but never followed up because I was busy with school. Now that I have graduated, I am working in a more structured way on my portfolio. I want to learn as much as I can about, well, everything. I’m a little overwhelmed as I realize how little I feel I have learned from school. Not to say that I didn't learn a lot, but I think that a lot of what I learned was theoretical, with a small smattering of actual work on the side to prove a certain idea. So, theoretically I know the topics, but now that I am trying to put together a fully-formed environment that is of a high level, I find myself lost.



Back in February, I was looking around for environment concepts to work on for school and found one of the monthly noob challenges and thought it looked interesting. I blocked it out and then had to set it aside. Now I have come back to it but it has not been what I wanted. 





I have strayed away from the concept with the ground and don't even like what I did. I did it at the time just so that something was done, but now I am very sure I will be changing it. Along side the ground the path is in the same boat. It was a stop gap to have some color, but has been poorly executed. While those are problems I still don't have answers to, they are not the ones I feel like I should focus on for now.

I am proud of my gate and how it turned out model wise, but texturing has always been a huge hurdle for me. From unwrapping all the way through sculpting and normals down to building the materials in Unity. At least I feel like I have a good base to start with, and that's saying a lot compared to how I feel about the rest of the scene.

Well, I have probably enough questions on implementation to fill a small book, but feel I will solve a lot of them over time by doing more work and getting CC. However I do have some to ask now before I go in too deep. I know Unity the best and have been building it in there because of that, but should I take the time to learn a new engine like unreal for the sake of better quality materials since this is my portfolio? Or stick with it while I get my basics down? 

Right now my plan is to build smaller objects, such as the vases, in the scene from start to finish, to practice the whole pipeline on a small scale, and to feel like I am making progress, because that has also been a major sticking point.  Should I suck it up and finish the gate and large things like the statues first to get a better idea on the over all scene? or continue as planned and practice on smaller objects to get better at aspects I am weak at?

I will post updates as I go, and try to have concrete problems to ask for advice on if I feel lost moving forward.

TL;DR I'm a recent graduate that feels lost working on an environment that can be considered professional quality. Looking for advice on what to tackle first in a large scene such as this.

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