Hi, I've searched high and low for answers online but haven't been able to find anything on this, though I do think it might have to do with the awkwardness of trying to word/articulate the problem, hence the photo:
I am an utter newbie at zbrush and have been working on one of my first sculpts for a while now. I suspect I've played too hard and too fast with doing subdivisions and polypaint o might have been the cause of the problem, which is an increasing amount of dark tinted artifacts that have appeared on the face and over certain regions of the sculpt that won't go away and cannot get rid off.
I have tried various forums related to polypaint problems and simply 're-filling' the object with a base colour doesn't work (it still has the same artifacts in the same places, if I do the colours for some reason are darker than normal in any case) and if I change matcap materials, the artifacts are still there, only now in the colour/texture of the matcap material. I cannot seem to be able to paint over it, though on the 'untainted' regions, the polybrush still works fine.
The only thing that seems to have worked a little is if I use the Remesher, which appears to bring the polycount down which is okay, its just a lot of re-sculpting I would need to do for a while and so am just wondering if there isn't a simpler solution.
Any advice or tips or ideas on the problem would be GREATLY appreciated. Thanks guys, I hope in the future (with enough practice) to be able to contribute a little more on these forums myself.
Replies
Select M (for material) at the top of the screen -
Select FillObject under Color -
This should fill the mesh with one material, but not overwrite the color information. You're going to fill the object with whatever material you have selected, so if the color is not acting like you expect, it may be a funky matcap. ZRemesher fills the mesh with the default material, which is why it worked for you.
Another note, when you have a material selected on the left side of the screen, you actually haven't applied it to the mesh yet. You need to paint or FillObject to apply the paint to the mesh. Once you have done that, selecting other materials won't change on the mesh until you paint or FillObject the new material onto the mesh. This is why part of your mesh changes, while the other part does not, it is because the unchanging side has had a material painted onto it and the changing side does not. The changing side is just a preview of what the object will look like when the material is applied.
Hopefully that helped. Best of luck!