I've been trying to bake picatinny rails where the teeth of the low poly rails are separate elements from the main body, but cant seem to get a good result. I don't know if I' not setting the projection cage up right or what.
I've searched the forums to see if I could get an answer but didn't find anything so if anyone could guide me on the right path for the proper workflow, that would be greatly appreciated.
Current projection cage:
Replies
The fact that you're baking at all suggests that this doesn't need to be super low poly, because if it was for a mobile device it would probably be cheaper to just model the smoothing with chamfered geometry - then the devices's GPU wouldn't have to load and render the normal map at all?
Plus, by modelling it as one object you will save UV space (because there won't be any geometry hidden underneath the teeth), and achieve a greater texel density.
The cage will also be a lot easier to make if it's one object