A game character model that I did for Gilberto Magno's game workshop
Modelled in Zbrush, and Maya
Textured in Photoshop and Substance Painter
Rendered in Marmoset
Composited in Photoshop
Total tris 69k
The model are based on Petro Semeshchuk concept Illustration, you can check his Artstation on link below:
(https://www.artstation.com/artwork/1bEz8)
And also I include a picture from 5 years ago, where everything started my journey as a 3d artist and promised to redo the model after learning accumulated skill through out years ^^
Comments and Critiques are welcome ^^
Replies
And this is the first time I'm using Susbtance Painter to play around with roughness, next time I'll add more layer on top of it for more variation on specs, and thanks again ^^
@pongstah : Noted, and thanks