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Death Knight Gilberto Magno's Game Character Workshop

A game character model that I did for Gilberto Magno's game workshop

Modelled in Zbrush, and Maya 
Textured in Photoshop and Substance Painter
Rendered in Marmoset 
Composited in Photoshop 
Total tris 69k

The model are based on Petro Semeshchuk concept Illustration, you can check his Artstation on link below: 
(https://www.artstation.com/artwork/1bEz8)

And also I include a picture from 5 years ago, where everything started my journey as a 3d artist and promised to redo the model after learning accumulated skill through out years ^^

Comments and Critiques are welcome ^^

Replies

  • Tomtegubbe
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    Tomtegubbe triangle
    I love the design, really great work, I can't do much better myself but looking closer at it I think the cloth might look a bit rubbery, too much specularity. Also the specularity on the metal looks maybe a bit uniform, maybe add some noise to it to break it up a bit. But amazing work, 9/10! :D
  • pongstah
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    pongstah polycounter lvl 12
    Exellent work! My only suggestion is morerim lighting
  • gunndrakkscarheim
    @Tomtegubbe : Thanks for the critique, at first I added the specularity on the cloth so it might pop up, but once you mentioned it, it seems a bit rubbery XD, perhaps gotta lower abit and add more omni light on the front with low intensity perhaps :D 
    And this is the first time I'm using Susbtance Painter to play around with roughness, next time I'll add more layer on top of it for more variation on specs, and thanks again ^^

    @pongstah : Noted, and thanks :D 
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