Hi guys! I've been getting into zbrush for the past months and yesterday i started working on this piece for my portfolio. As a newbie, i would realy apreciate some feedback on the overal quality of my work and the current level of my skills. Thank you
OOooo. It looks more like a snake. I like it. Its lacking a bit of material definition, kinda wish it looked wet or something. Would its ears and other fins, be translucent like an actual fish?
This is mint! Awesome job! I'd maybe make the blue slightly more cyan to reflect the Pokémon's true colour, as this guy's blue is a bit dark.
If you managed to pull off a realistic subsurface scattering for the skin of the fish or some sort of wetness effect that would be epic!
What did you use as reference for his face? Not sure why but I'm getting a bit of a bat-like vibe from it (not a bad thing necessarily just wondering!)
OOooo. It looks more like a snake. I like it. Its lacking a bit of material definition, kinda wish it looked wet or something. Would its ears and other fins, be translucent like an actual fish?
yeah, it was my intention to make more realistic looking scales, but i had trouble achieving that while using only polypaint. Now that I got down the most of the basic concepts of sculpting, i'll try to focus on learning proper coloring and texturing.
This is mint! Awesome job! I'd maybe make the blue slightly more cyan to reflect the Pokémon's true colour, as this guy's blue is a bit dark.
If you managed to pull off a realistic subsurface scattering for the skin of the fish or some sort of wetness effect that would be epic!
What did you use as reference for his face? Not sure why but I'm getting a bit of a bat-like vibe from it (not a bad thing necessarily just wondering!)
Agreed with JoshuaG, red version pl0x!
Glad you like it! The red version will be posted shortly Well my references were mostly sea eels and other fishes with long bodies. I did try to apply a certain wetness to the skin but so far i only know how to use pollypaint and the results were not the best. You guys know any good texturing software?
Replies
If you managed to pull off a realistic subsurface scattering for the skin of the fish or some sort of wetness effect that would be epic!
What did you use as reference for his face? Not sure why but I'm getting a bit of a bat-like vibe from it (not a bad thing necessarily just wondering!)
Agreed with JoshuaG, red version pl0x!