There's a lot of pops in there. You should smooth them out. Is her right arm still because it's damaged? It should feel a bit limp, even if she's a robot, rather then just straight like that. If you just look at the pose at the end out of context, you can't really tell her emotion or intent. Think about the verb behind the pose and make sure that it's crystal clear to the viewer.
Left some notes. The run is still very wobbly, try to keep the head in more or less a straight line. When she jumps the CoG, at the highest point, stays at the exactly the same spot for 3-4 frames, it should be moving up/down just a bit to create that hang time. Get an arc going on in her left leg when she slides and stops.
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Updated clip with some changes. #EVernier
Thank's slipsius. http://www.syncsketch.com/playground/61203d32c3144f0c832948cddbdc46a9#104851
Also a few places where she's off balance.