Hey i was working on a a character and kept everything real life sizedin zbrush but i loaded myt ztool up after not opening it for a week. And the scale got messedup it's really tiny and now my clothes i exported out marvelous don't fit. I was wondering if anyone knows why zbrush did this and if you can fix this.
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Thanks for the quick reply.
I've no idea how that might have happened. Ztool files are pretty much indestructible. I've been using them to save since ZB 1.5 and never once had one fail. So more than likely it occurred on one of your many trips between ZB/Maya.
I am about to start learning MD seriously so what would you recommend me to do, just start from a previously resized zsphere or base mesh? is that the way to go? I'd love to hear your workflow.
Thanks in advance mates!
Hopes this helps i'm still pretty new to md but this is what works for me.
Just as reminder, about scaling in Zbrush :
obj file format has no scale variable support
to define the model scale ratio zbrush apply some math
Scale in Zbrush :
1 unit = 1*2 ( global scale is always 2.00002)
if you have a cube of 1'1'1 and a scale of 1 in maya, after the importing in Zbrush
X = 2.00002
Y = 2.00002
Z = 2.00002
Now if you have a box of 1'2'3 with a scale of 1 in maya, after the importing in zbrush
all independent Scale Axis value are defined on the boundary box
X = 0.66668 = 1*2/3
Y = 1.33335 = 2*2/3
Z = 2.00002 = 1
Z = 3.0 units in maya, it makes the value to be the biggest value.
Zbrush compute some more value that are important for the moment you will export the model back into your 3d editor.
This Value are automatically adjusted in Tool:Export :Scale , X/Y/Z offset.
When these value are changed, the model will always load with the wrong scaling.
when you export from Zbrush, the inverse math is apply, and utilize the value from tool:Export palet, so the new mesh will reflect the unit and scaling that were setup from maya/ 3dsmax etc..
I'm not exactly sure what you are saying but what do you mean by change the xyz size? I never changed something about the scale inside zbrush or maya atleast that i know of.
Here's a recent vid from my YT channel showing Styx. (Skip to 18.30)
https://www.youtube.com/watch?v=fKyoBMklNY4
Also do you know any more plugins that are as good as this one except for zscene manager already got that one and I love it.
go at Zplugin :3d printing exporter : 2-change the size. set the unit you want ( mm) and if the height is Y axis enter 1800 mm
and you can export visible/selected /all subtools as obj files.
i loaded the mesh in 3Dsmax and the size is the correct
@amontes cheers mate.
When you import a model into a fresh tool with no subdivisions, a record of the scale and position is added to the export panel on the bottom right panels. This ensures whatever changes Zbrush did to work correctly within its workspace, that it is then reverted once you export the tool.
Though, sometimes those settings in the export panel are lost and reset to default values. Some operations cause this. Best to save these properties somewhere as your normal workflow in case this happens.
If it's already reset, try selecting a basic tool, like the star, then import your original mesh to Zbrush. Write down the properties in the export panel, scale and xyz. Then switch to the tool that's not exporting at the correct scale and input those properties. Hopefully that will fix it, but you never know.
Did you manage to fix it @Sunray ?
however if you accidentially set this back to the default you'll get problems with your mesh suddenly not lining up to the model in maya/max/blender.
here's the menu:
http://docs.pixologic.com/reference-guide/tool/polymesh/export/
I'd check it out.