Super proud to be able to share with you some of the stuff I and my coworkers created during the last 8 months on our new expansion pack. I'll start by posting a good bit of my work in here and then update as my coworkers compile shots displaying what they created!
I'll start with some display shots. These images are a combination of work from various points of interest and different biomes from around the map. Most of the assets created here in were created by me, with input and creative feedback from Waylon Winn, Damien Bull, and Trevor Taylor, as well as heavy creative direction from Jesse Rapczak. Much of the level layout was designed off site by our contract studio in Columbia as well as in house by Damien Bull and Trevor Taylor.
The team worked long weekends and lots of late evenings to pull together the content in this expansion pack and we're super excited for the precedent we've set moving forward!
I'll follow up below with some pieces I did of various foliage and resources.
These are just a few of the foliage, ruins, and resource assets I created to populate our massive map with!
And there's lots more images over on my portfolio and art-station linked below in my signature. Thanks for checking it out and check back for more posts from the other artists on the team.
Cool work! the display screenshots of the environments look great, and the assets are neat, the first ruin one looks a bit lumpy but you probably did that for a reason/time constraints?
@Ged Yup. I believe I had about a week to do that tile set, and given the constraint in several places of not being able to use unique normal maps, things were a little tricky to figure out at times. All I can say is this though, thank god for vertex painting.
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And there's lots more images over on my portfolio and art-station linked below in my signature. Thanks for checking it out and check back for more posts from the other artists on the team.
Yup. I believe I had about a week to do that tile set, and given the constraint in several places of not being able to use unique normal maps, things were a little tricky to figure out at times. All I can say is this though, thank god for vertex painting.