Hi everyone this is my first post here. I'm working on my own game called Mystic Assassin and I'm currently modelling the player character. Thought I would share the progress here in case anyone is keen on offering any input.
Here's my concept:
And here's where I'm at after a day of sculpting:
Looking for any crits or tips on either the concept or model that can help me improve and make it the best it can be.
Thanks!
Replies
Here's an update after a couple more days work. Still got a lot of detail work to do. Saving the feathers on his cloak till last.
Let me know what you think
Only crit I have is that he is looking fat, the cloth folding at the belt looks like a belly, and the mask going all the way down like that gives him a kind of double chin look.
if this is intentional, go for it! but If thats the case, I would push it further.
if not, well maybe push those parts in some =P
Started blocking out the shapes in 3d Coat.
The face of my character has always come out a bit alien looking in 3d because I tried to make his bandanna and face connected somehow. So I've decided to try adding more defined cloth folds to it and make it more representational of the fabric tied around his head. I did a few quick sketches to see how it would work and I think it should look better.