It has since evolved into a VR Experience and it was recently Greenlit on Steam, and recently a new teaser for it was released. I wanted to share some of the latest updates of the game with you.
This is my first time using Blueprints, and the entire game is made with them. I'm incredibly impressed by the power of BPs and how easy it is to learn.
Looks amazing! How are you going about texturing the assets? Authoring unique texture maps per asset or material layering system using tiled textures and masks? And, are you doing any special optimization on this scene in order to run it smoothly in VR?
Thank you guys! I've updated the original post with new screenshots and a new trailer.
@Tzur_H: I'm texturing the whole thing with Quixel SUITE and most assets are uniquely textured, but there are assets that use layering materials and masks. I've worked a lot on optimization and on my end it runs at between 90 and 120 fps.
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How are you going about texturing the assets? Authoring unique texture maps per asset or material layering system using tiled textures and masks?
And, are you doing any special optimization on this scene in order to run it smoothly in VR?
@Tzur_H: I'm texturing the whole thing with Quixel SUITE and most assets are uniquely textured, but there are assets that use layering materials and masks. I've worked a lot on optimization and on my end it runs at between 90 and 120 fps.