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[Solved] Problems with Normal Mapping Maya

vnlundstrom
polycounter lvl 2
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vnlundstrom polycounter lvl 2
Hi!
I couldn't find a solution to my problem, even though it's probably something anyone experienced with highpoly -> lowpoly workflows would laugh at.

I have a lot of hard edges that needs rounding with Normals, and they look grerat head on, however, from extreme angles, where the normal generated bevel itself shouldn't show at all, I get theese black artifacts. Is there a workaround? Do i need supporting edges? What is the best way to get around the problem? (preferably without adding geo) Or am I doing something wrong when baking the normal?

(I hope this is the right place to post this, I've never posted on polycount before.)

Screenshots:


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