Hello! I'm 2D artist learning how to do 3D modeling and texturing.
My question is about what Texture artist should know.
I've started texturing this small house for study purpose. Want to make it in hand painted style.
I want to ask your advice about what to read, and what to start with to learn this right, how to use all these types of maps correctly.
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Just a note though, it's best to use tiling textures for an object like this rather than unwrapping it to a single map.
will start from it. I'm interested in the way how do they do texturing for games assets, so that this would work correctly in game.
AtticusMars , thanks for a note, can I use tiling textures for some parts of the object? I wanted to paint different cracks, dirt, revealed brick on the walls of house.