I love high poly modeling, and I think I'm pretty good at it.
But the thing is I can't really find a job without knowing how to get it on low poly.
So, I know the "best" way to retopoly a model it's doing it manually on 3ds max or maya, but I can't find an updated tutorial on it. Everything I find is from 2009 or so.
What I'm asking is, how do you guys retopologize your models? For working in middle tier company, is it worth to learn how to do it manually on 3ds max? Idk. It looks damn hard to get it neat, and tools like Zremesher do it pretty ok.
I want to know everything about your expiriences doing retopology on characters.
Thanks for reading! :chuffed:
Replies
PD: Focused on videogame models
More and more I see this lazy attitude posted by those newly learning the 3d process. It's entirely up to you, of course, but the more effort you put in to learning as many tools, techniques, skills, applications, workflows, and strive for a continued accumulation of knowledge, the better an artist you'll be. It's as simple as that.
I just wanted to know if it is still the best way to approach doing it manually, I mean I'm investigating for the best way, not te easiest way.
Maybe it's a newbie question but before going jam on retopo I wanted to get informed.
Thanks a lot and also thanks for your videos!
No specific advice here though.